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Troy
Maya/ Houdini Professional
I have been working in VFX for almost 4 years. My experience has included the heavy use of several 3d software packages including Maya and Houdini. I have done cloth sims, ocean simulations, pyroclastic and stellar phenomena, waterfall simulations. I have also been responsible for compositing most of my 3d work into shot plates, or doing a complete digital environment to final. I have also taught 3d and animation courses as an adjunct professor for Utah Valley University. My mentoring and ...
Adobe Photoshop
Maya
I have a Bachelor's in Game Design and Animation for which I heavily used Maya. I have been doing visual effects and 3D work for nearly four years. I have also taught 3D principles using Maya for one year.